
Stall Turns
Banked Turns
Getting started with piroflips
Rule number 1
Basic survival
Non-piroing "piro"flips
Survival
part
II
Survival part III
Putting the "piro" back into the flip
slowing down the sim
How to proceed
what's next?
piroing loop
Piro stall turn
Chaos and piroing globe
Piroing globe
Kaos!
Practising efficiently
Making the most of the simulator
Exercises
Under construction
Drill Instructor
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This
page is under construction. Don't believe every word :-)

Getting started with piroflips
Much has been said
and written
about piroflips. It is the 3D move to learn and makes a pilot's street
credibility go up a hundredfold. All it takes is a
piroflip or two and you'll hear awed whispers
"...he's doing 3D!". Never
mind that I haven't figured out nose-in hover yet - why waste time,
it's not
3D and therefore uncool.
We teach piroflips in the same way as
skiing:
Once the student has learned to stand without falling over (and this
won't take long), we point him down a nice, steep black slope. And give
him a shove. Don't worry, he's a bright guy - yea he'll crash a couple
of times but he'll figure it out eventually.
Oh, I haven't
introduced
myself. My name is Markus and I'm your skiing instructor from hell.
Stop.
Don't worry. I'm just kiddin'. I don't teach skiing.
Really (snowboarding, if you ask
nicely).
My little "skiing lesson" above is
totally absurd. But curiously, this
is more or less how many people approach piroflips - with varying
levels of success
and often to the delight of the spare parts industry.
The purpose of this chapter is to get
started
with piroflips, ultimately with the real-life heli.
If you can do them already and want to improve, have a look at the
material in the Kaos-chapter.
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